Veyndale stops waiting for you. Strangers with plans of their own, a city that runs on money, work behind every door, and one app Rin was never meant to see.
Go on. Tap one.
Rabbithole sits on every home screen. It only opens in one mode.
A fourth story mode, and the darkest one yet. It starts with an app you won't find in any store, and a question you'll have to ask her yourself.
That's all we're saying.
Rabbithole connects with people who . A new goes up every .
The deeper a member goes, the more . At the very bottom waits .
Members do not . They only .
She doesn't know it exists.
She only knows you were the one who asked.
Veyndale isn't just the people you know anymore. Every place fills up with a living crowd and agentic NPCs who think, decide and act on their own. You never know who Rin will run into today.
Dynamic NPCs now work hand in hand with Dynamic Locations. When characters discover a place that was never on the map, it opens with its own crowd and its own people. No empty rooms, no cardboard extras.
The crowd changes from day to day, so the same café never plays out the same way twice. Any ordinary outing can turn into a story.
A familiar face can walk back in days later and pick up right where things left off. A kind stranger might become a regular. So might the wrong one.
NPCs walk up to the characters on their own, to help, to flirt or to make trouble. You won't always see it coming. Neither will Rin.
A little example of how it can go.
A man in a leather jacket offers to buy Rin a coffee.
She says no, politely.A different crowd. A student asks her about her sketchbook.
Nobody from Monday.The leather jacket is back, and he remembers her name.
This time he doesn't ask about coffee.Pick before the story starts.
Dog walkers and friendly neighbors.
Crowded trains, and the odd wandering hand.
No one makes way. No one smiles.
It's luck who talks to you next.
Narrow alleys, and eyes that follow.
No police. No rules.
Veyndale now runs as one living economy. Every character earns, spends and worries about money, and that pressure shows up in every decision they make.
Meals, clothes, a night out, a gift for someone special. Characters pay for what they do, so every purchase says something about who they are.
When the wallet runs thin, choices get harder. Skip a meal? Pick up an extra shift? Say yes to something she'd normally turn down?
Jobs, tips, side gigs, a generous friend. There's always a way to make money in Veyndale. Some are more respectable than others.
The new Wallet shows where her money comes from and where it goes. Running low? You can always send her a little. Or not.
Set how comfortably the whole city lives when you start a new game.
With bills to pay, the city is hiring. A job takes characters to new places, puts them in front of new people, and makes them play by someone else's rules. A shift at a nightclub is not a shift at a noodle bar.
Shops, bars, clubs and hotels all over Veyndale.
Somewhere a character just discovered may already need staff.
Your Workshop café, boutique or club can hire too.
Ask the owner for work. They decide if you're hired.
Every boss has their own idea of what the job involves.
Wages, tips, and whatever else gets handed over.
Some venues only open when their characters are in your game.
Every character now carries a bag of their own: snacks, makeup, keepsakes, gifts. What they buy, use, give away and throw out says more than any status line.
Rin starts with a few things that mean something. Some of them came from you.
Hand her something from your bag. She might wear it, use it, show it off to a friend. Or quietly put it away.
Her bag shows what she bought today, what she used up, and who gave her what. Some of those names may surprise you.
Don't like something she carries? Ask her to throw it away and see what she says.
Pack your own characters' bags with the keepsakes that make them who they are.
Window-shop the whole city from your phone. Every shop you find gets a storefront designed just for it, and the shelves change every day. Can't see what you want? Ask, and they'll order it in.
On desktop, the phone unfolds into two pages. Chat on the left while Rin's world plays out live on the right: where she is, who's close to her, and what just happened. When someone gets a little too close, you'll see it.
Her building from above, room by room.
Friends, strangers, and the crowd along the walls.
Bubbles pop up as it happens. Tap anyone for a closer look.
Watch for the soft glow.
The closer things get, the deeper the bubbles blush.
{{main}} for the player. The game fills in each player's own name, and the editor reminds you how to use it.Save compatibility: 1.6.0 can't load saves from earlier versions, so you'll need to start a new game. Your Workshop drafts and character packages carry over.